I’ve been playing and designing strategy games for some time now. In some ways this hobby has grown to the point where I’m frequently unable to enjoy a strategy game just for fun – alas, it seems that turning off ‘designer vision’ can be pretty tough (especially when bad user interface is involved).
However, one advantage this affliction brings is a more critical eye. Over the years I’ve collected some thoughts on what plays a role in a strategy game being good or bad. I recently decided to start this site in hopes of sharing what I’ve learned with other designers and gamers, and also to learn along the way myself. So without further ado, let’s begin this wild journey!