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	<title>Jon Shafer on Design</title>
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		<title>Jon Shafer on Design</title>
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		<title>How Do You Become a Game Designer?</title>
		<link>http://jonshaferondesign.com/2013/04/30/how-do-you-become-a-game-designer/</link>
		<comments>http://jonshaferondesign.com/2013/04/30/how-do-you-become-a-game-designer/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 14:39:26 +0000</pubDate>
		<dc:creator>Jon Shafer</dc:creator>
				<category><![CDATA[The Industry]]></category>
		<category><![CDATA[Becoming a Designer]]></category>
		<category><![CDATA[Getting a Games Job]]></category>

		<guid isPermaLink="false">http://jonshaferondesign.com/?p=1619</guid>
		<description><![CDATA[&#160; In a recent interview I was asked some questions regarding how and why I became a game designer. I&#8217;ve reposted it here, in hopes that it proves helpful for anyone out there thinking about pursuing a career in this field. Design is an amazing line of work and I wouldn&#8217;t want to do anything [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jonshaferondesign.com&#038;blog=34444735&#038;post=1619&#038;subd=jonshaferondesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Game design: it&#039;s like being a rock star, only... with a computer.</media:title>
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		<title>TGDRT #25: Information &amp; Obfuscation</title>
		<link>http://jonshaferondesign.com/2013/04/30/tgdrt-25/</link>
		<comments>http://jonshaferondesign.com/2013/04/30/tgdrt-25/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 12:01:12 +0000</pubDate>
		<dc:creator>Jon Shafer</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[David Heron]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Obfuscation]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[TGDRT]]></category>

		<guid isPermaLink="false">http://jonshaferondesign.com/?p=1614</guid>
		<description><![CDATA[Episode #25 is live! David Heron, Jon and Dirk noodle over the role of information and obfuscation in game design. Why does ‘Persona 4’ work when the BioWare games do not? And when can hiding info be GOOD for a game? The role of information, and its cousin abstraction, is something I&#8217;ve already written about, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jonshaferondesign.com&#038;blog=34444735&#038;post=1614&#038;subd=jonshaferondesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">TGDRT #25 - Information &#38; Obfuscation</media:title>
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		<item>
		<title>TGDRT #24: Games and the Law</title>
		<link>http://jonshaferondesign.com/2013/04/23/tgdrt-24-games-and-the-law/</link>
		<comments>http://jonshaferondesign.com/2013/04/23/tgdrt-24-games-and-the-law/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 14:52:41 +0000</pubDate>
		<dc:creator>Jon Shafer</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The Industry]]></category>
		<category><![CDATA[Dave Fitzgerald]]></category>
		<category><![CDATA[Games Law]]></category>
		<category><![CDATA[Patents]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[TGDRT]]></category>
		<category><![CDATA[Trademarks]]></category>

		<guid isPermaLink="false">http://jonshaferondesign.com/?p=1609</guid>
		<description><![CDATA[Episode #24 is live! Trademark specialist and actual lawyer-type Dave Fitzgerald joins the show to discuss legal issues relating to games development. Topics covered include the difference between patents, trademarks and copyrights, what you need to set up a company and common mistakes made by developers. I really enjoyed this episode, as it provides detailed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jonshaferondesign.com&#038;blog=34444735&#038;post=1609&#038;subd=jonshaferondesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">TGDRT #24: Games and the Law</media:title>
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		<title>TGDRT #23: Magic, Drafting &amp; Updates</title>
		<link>http://jonshaferondesign.com/2013/04/19/tgdrt-23/</link>
		<comments>http://jonshaferondesign.com/2013/04/19/tgdrt-23/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 17:10:00 +0000</pubDate>
		<dc:creator>Jon Shafer</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[At the Gates]]></category>
		<category><![CDATA[Drafting]]></category>
		<category><![CDATA[Magic the Gathering]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[TGDRT]]></category>
		<category><![CDATA[Tomorrow]]></category>

		<guid isPermaLink="false">http://jonshaferondesign.com/?p=1603</guid>
		<description><![CDATA[Episode #23 is live! Dirk shares his first ‘Magic’ drafting experience, and why the game and format now has its hooks into him. He and Jon then step back and evaluate the drafting mechanic and ponder whether the reason why it works is BECAUSE of a steep learning curve. They then go on to discuss [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jonshaferondesign.com&#038;blog=34444735&#038;post=1603&#038;subd=jonshaferondesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://jonshaferondesign.com/2013/04/19/tgdrt-23/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">TGDRT #23: Magic, Drafting &#38; Updates</media:title>
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		<item>
		<title>AtG Economics Brainstorming</title>
		<link>http://jonshaferondesign.com/2013/04/19/atg-economics-brainstorming/</link>
		<comments>http://jonshaferondesign.com/2013/04/19/atg-economics-brainstorming/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 16:52:08 +0000</pubDate>
		<dc:creator>Jon Shafer</dc:creator>
				<category><![CDATA[At the Gates]]></category>
		<category><![CDATA[Design Thoughts]]></category>
		<category><![CDATA[Brainstorming]]></category>
		<category><![CDATA[Economics]]></category>

		<guid isPermaLink="false">http://jonshaferondesign.com/?p=1595</guid>
		<description><![CDATA[&#160; Late last year I brainstormed in detail how the economics system for At the Gates ought to work. It would have been easy enough to just say, &#8220;Okay, there&#8217;s metal and wood and population and this unit costs 50 and that building is 75&#8230; BAM! Done.&#8221; But a starting point like that is not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jonshaferondesign.com&#038;blog=34444735&#038;post=1595&#038;subd=jonshaferondesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://jonshaferondesign.com/2013/04/19/atg-economics-brainstorming/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">Getting the economic system right is one of the largest challenges a strategy game designer faces.</media:title>
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		<item>
		<title>TGDRT #21: Free to Play</title>
		<link>http://jonshaferondesign.com/2013/04/04/tgdrt-21-free-to-play/</link>
		<comments>http://jonshaferondesign.com/2013/04/04/tgdrt-21-free-to-play/#comments</comments>
		<pubDate>Fri, 05 Apr 2013 01:58:59 +0000</pubDate>
		<dc:creator>Jon Shafer</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[The Industry]]></category>
		<category><![CDATA[Banner Saga]]></category>
		<category><![CDATA[David Heron]]></category>
		<category><![CDATA[F2P League of Legends]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[TGDRT]]></category>
		<category><![CDATA[World of Tanks]]></category>

		<guid isPermaLink="false">http://jonshaferondesign.com/?p=1582</guid>
		<description><![CDATA[Episode #21 is now live! New occasional co-host David Heron rejoins the show to analyze the impact of Free to Play (F2P) from a business and design perspective. The group discusses the philosophical implications of F2P, along with real life examples that include Banner Saga: Factions, World of Tanks and League of Legends. I&#8217;m not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jonshaferondesign.com&#038;blog=34444735&#038;post=1582&#038;subd=jonshaferondesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://jonshaferondesign.com/2013/04/04/tgdrt-21-free-to-play/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
	
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		<media:content url="http://jonshaferondesign.files.wordpress.com/2012/12/tgdrt_banner.jpg" medium="image">
			<media:title type="html">TGDRT #21 - Free to Play</media:title>
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	</item>
		<item>
		<title>AtG AI Mini Update</title>
		<link>http://jonshaferondesign.com/2013/04/02/atg-ai-mini-update/</link>
		<comments>http://jonshaferondesign.com/2013/04/02/atg-ai-mini-update/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 17:13:21 +0000</pubDate>
		<dc:creator>Jon Shafer</dc:creator>
				<category><![CDATA[At the Gates]]></category>
		<category><![CDATA[Design Thoughts]]></category>
		<category><![CDATA[AI]]></category>

		<guid isPermaLink="false">http://jonshaferondesign.com/?p=1578</guid>
		<description><![CDATA[Woohoooo, the first post-Kickstarter AtG update! This is going to be a fairly short one, but I wanted to let you guys know what I&#8217;ve been up to, lest you worry that I&#8217;ve run off to a Caribbean island or something. My intention is to post one major update every month, with smaller unplanned ones in-between [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jonshaferondesign.com&#038;blog=34444735&#038;post=1578&#038;subd=jonshaferondesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://jonshaferondesign.com/2013/04/02/atg-ai-mini-update/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
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		<media:content url="http://jonshaferondesign.files.wordpress.com/2013/04/artificialfictionbrain.png" medium="image">
			<media:title type="html">Artificial Intelligence: the most difficult and rewarding challenge in strategy games development.</media:title>
		</media:content>
	</item>
		<item>
		<title>TGDRT #20: &#8216;Tomorrow&#8217; &amp; Abnercon Games</title>
		<link>http://jonshaferondesign.com/2013/03/28/tgdrt-20-tomorrow-abnercon-games/</link>
		<comments>http://jonshaferondesign.com/2013/03/28/tgdrt-20-tomorrow-abnercon-games/#comments</comments>
		<pubDate>Fri, 29 Mar 2013 02:50:21 +0000</pubDate>
		<dc:creator>Jon Shafer</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Mare Nostrum]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Railroad Tycoon]]></category>
		<category><![CDATA[TGDRT]]></category>
		<category><![CDATA[Tomorrow]]></category>
		<category><![CDATA[World Cup Game]]></category>

		<guid isPermaLink="false">http://jonshaferondesign.com/?p=1573</guid>
		<description><![CDATA[Episode #20 is now live! Jon and Dirk are guest-free this week and provide an update on what they’ve been working on and playing. On the Kickstarter front, ‘At the Gates’ has wrapped up and ‘War Stories’ will soon be doing the same. A recent playtest of ‘Tomorrow’ and Jon’s thoughts on a recent version [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jonshaferondesign.com&#038;blog=34444735&#038;post=1573&#038;subd=jonshaferondesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://jonshaferondesign.com/2013/03/28/tgdrt-20-tomorrow-abnercon-games/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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		<media:content url="http://jonshaferondesign.files.wordpress.com/2012/12/tgdrt_banner.jpg" medium="image">
			<media:title type="html">The Game Design Round Table Podcast</media:title>
		</media:content>
	</item>
		<item>
		<title>Fairness, Discovery &amp; Spelunky</title>
		<link>http://jonshaferondesign.com/2013/03/26/fairness-discovery-spelunky/</link>
		<comments>http://jonshaferondesign.com/2013/03/26/fairness-discovery-spelunky/#comments</comments>
		<pubDate>Tue, 26 Mar 2013 19:10:53 +0000</pubDate>
		<dc:creator>Jon Shafer</dc:creator>
				<category><![CDATA[Case Studies]]></category>
		<category><![CDATA[Design Thoughts]]></category>
		<category><![CDATA[Case Study]]></category>
		<category><![CDATA[Derek Yu]]></category>
		<category><![CDATA[Discovery]]></category>
		<category><![CDATA[Fairness]]></category>
		<category><![CDATA[Roguelikes]]></category>
		<category><![CDATA[Spelunky]]></category>

		<guid isPermaLink="false">http://jonshaferondesign.com/?p=1517</guid>
		<description><![CDATA[Spelunky is, without a doubt, my favorite game of the past several years. I was extremely excited when its brilliant designer, Derek Yu, agreed to come on our podcast a few weeks ago. (And perhaps even more so when I heard today that a portable PSVita version is in development!) So what kind of game gets [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jonshaferondesign.com&#038;blog=34444735&#038;post=1517&#038;subd=jonshaferondesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://jonshaferondesign.com/2013/03/26/fairness-discovery-spelunky/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
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		<media:content url="http://jonshaferondesign.files.wordpress.com/2013/03/spelunky-600x410.png" medium="image">
			<media:title type="html">What is the secret recipe that makes Spelunky so wonderfully addicting?</media:title>
		</media:content>

		<media:content url="http://jonshaferondesign.files.wordpress.com/2013/03/spelunky-spikes.jpg" medium="image">
			<media:title type="html">At this point you might as well just make it spikes all the way across.</media:title>
		</media:content>

		<media:content url="http://jonshaferondesign.files.wordpress.com/2013/03/mystery.jpg" medium="image">
			<media:title type="html">Do you have enough information to decide whether or not to buy the mystery box? Sure you do - you know that you could get literally ANYTHING. The game does not hide this fact.</media:title>
		</media:content>

		<media:content url="http://jonshaferondesign.files.wordpress.com/2013/03/worm.jpg" medium="image">
			<media:title type="html">Even after 1,200 playthroughs there were parts of Spelunky I&#039;d never seen before. Now THAT&#039;S replayability!</media:title>
		</media:content>
	</item>
		<item>
		<title>TGDRT #19: Diplomacy &amp; Allan Calhamer</title>
		<link>http://jonshaferondesign.com/2013/03/21/tgdrt-19-diplomacy-allan-calhamer/</link>
		<comments>http://jonshaferondesign.com/2013/03/21/tgdrt-19-diplomacy-allan-calhamer/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 02:39:28 +0000</pubDate>
		<dc:creator>Jon Shafer</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Allan Calhamer]]></category>
		<category><![CDATA[Diplomacy]]></category>
		<category><![CDATA[Jim Burgess]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[TGDRT]]></category>

		<guid isPermaLink="false">http://jonshaferondesign.com/?p=1513</guid>
		<description><![CDATA[Episode #19 is live! With the sad passing of Allan Calhamer, Dirk and Jon felt it appropriate to honor his memory and the legacy left behind by his finest work: Diplomacy. They are joined by Jim Burgess, a distinguished member of the Diplomacy community. The crew discusses what’s made it a gaming favorite for fifty [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jonshaferondesign.com&#038;blog=34444735&#038;post=1513&#038;subd=jonshaferondesign&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">The Game Design Round Table Podcast</media:title>
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