Consequences – Part 3 – MMOs, Strategy Games & Conclusion

Link to: Consequences – Part 1

Link to: Consequences – Part 2

In the first two parts of this series we introduced the topic of consequences, talked about what different audiences look for and saw the effect of consequences in action through the death of the player’s avatar or characters.

In this concluding article we’ll discuss consequences unrelated to death, the fascinating role consequences play in strategy games and MMOs, the player’s relationship with consequences and how designers can use that to their advantage.

So without further ado, let’s wrap things up!

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