Episode #16 is now live!
Jon and Dirk are joined by Michael Tan, lead designer of War Stories, a new tabletop wargaming franchise that just launched on Kickstarter. Michael and Dirk talk about the experience of remotely designing a game together, and share many of the exciting and innovative features that help it stand out from other wargames.
When it comes to game design I typically work solo, so it was interesting hearing about a more collaborative process.
I haven’t played War Stories myself, the ideas Michael and Dirk have incorporated into it sound very promising. I especially love how they’re handling the map and movement, as it’s unlike anything I’ve heard of before. Innovation is always exciting!
Posted by Jon Shafer on February 28, 2013
If you haven’t done so already, I ask that you check out the At the Gates Kickstarter page. Our goal is to innovate and take strategy gaming to the next level, but this campaign will be our sole source of funding for development. And hint, hint: the more successful ATG is the more articles you’ll have to read in the future!
To those of you who have already contributed and helped us reach our funding goal, I offer my most sincere thanks!
This post originally began its life as a humble comment on our Kickstarter page, but after writing for a bit I realized it would be even better as a full-blown article!
What Do You Have to Consider With a Kickstarter Campaign?
Many people don’t realize creators ultimately end up with a fairly small slice of the Kickstarter pie. You can immediately cut 20% off the top due to processing fees and failed transactions. Then there’s the cost of fulfilling rewards, marketing (yes, it’s important), both planned and unplanned contract work, licensing multiple software packages – the list goes on and on.
Oh, and as with everything in life, the taxman always wants his share. It’s particularly rough if you make a large amount of money from your campaign, and then nothing for the next two years, as you’ll be taxed at a much higher bracket than you would if the same amount of revenue had been spread out. Suddenly that amazing $1,000,000 Kickstarter haul starts to look a lot more like 300 or 400 thousand. Yikes!
Posted by Jon Shafer on February 11, 2013
I was recently a guest co-host on the October 12th episode of the Quarter to Three games podcast. Jason McMaster and I discussed several topics including XCOM, Dishonored, Tokyo Jungle and a bit of speculation surrounding the future of Kickstarter.
XCOM isn’t a perfect game, but I really, really like it. Give the podcast a listen if you want to hear more. Additionally, in honor of XCOM I’ll also be putting up an article next week on consequences, so look forward to that!
Posted by Jon Shafer on October 12, 2012