Turn-Based VS Real-Time

One of the strategy genre’s most important dividing lines is the manner in which time passes – is it continuous, as in the real world? Or is it segmented into phases designed to restrict player activity? Many strategy fans favor one over the other and the “debates” between these groups often grow contentious. When a prominent series switches sides it often leads to proclamations of imminent doom, or at the very least a fair bit of teeth-gnashing.

While there’s certainly been a great deal of conversation pertaining to this topic, rare are truly comprehensive studies which seek to identify what differentiates turn-based games from their real-time cousins. Good designers need to be well-versed in the strengths and weaknesses of both.

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