We’re now seeing a convergence between digital and tabletop games.
In recent years statements such as this have been made with increasing frequency. It’s an interesting presumption, and it brings up questions: What do people actually mean by this? Where is the future of games actually heading, and is this it?
The differences between design in the digital and tabletop space is a discussion Dirk and I introduced in a recent episode of TGDRT. In this article I’ll pick up where we left off, plus share my thoughts on where I see the convergence taking us.
Posted by Jon Shafer on December 19, 2012
Quarriors is a tabletop game that I’ve only played a half-dozen times, but it’s really sunk its teeth into me. Not in the sense that I love playing it, but because it tickles a certain part of my designer brain. For the large number of you that I’m sure haven’t heard of it, the game is basically a deck-builder (like Dominion or Ascension), only with dice instead of cards. It’s fairly simple, but brings many interesting design topics to the table.
Posted by Jon Shafer on November 13, 2012