Three Moves Ahead Podcast Appearance

Continuing with the podcast circuit, I was a guest on Three Moves Ahead talking once again about XCOM: Enemy Unknown.

As I’ve said before, the game does many things well. It’s a great example of how to pull off a focused design, and how placing limits on players can create interesting decisions. But let’s leave it at that, as I’ll have much more to say about the game in the next couple weeks!

– Jon

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

search previous next tag category expand menu location phone mail time cart zoom edit close