The usual three-man crew discusses – debates, even – the ways in which we win games. The first half of the show is dominated by dissecting the pluses and minuses of victory points, whether they’re inherently arbitrary, and if they might even be a sign of lazy design. In the second half our hosts talk specifics, analyzing how victory does (and could) work in ‘Tomorrow’ and ‘At the Gates.’
Although it’s not something I’ve talked much about here on the site, anyone that’s listened to the show in the past should be very familiar with my dislike of victory points.
I don’t find the use of VPs to be inherently evil, as they do come with benefits and I’ve enjoyed many a game that’s included them. However, I find VPs to be so much of an abstraction that anything they’re associated with loses all connection to the “theme.”
Sure, you don’t need a great theming in order to have great gameplay, but without it you’re raising the barrier to entry and making it much harder to tell if you’re on the right path. As such, I try to avoid them whenever possible.
Of course, that’s just my opinion! Check out this episode to see what Dirk and David think.