Jon, Dirk and David discuss tactics in a more general sense. What is a tactical game? What problems does the genre have? Why does Jon hate basically all of them? And is it the players’ fault if their tactical choices aren’t as interesting as they could be?
As much as I want to like tactics games, I feel that the vast majority don’t offer interesting decisions. Instead of dynamic environments and interesting unit abilities, you’re often left with generic pieces on a bland or empty board.
That having been said, I think the games are getting better. The new XCOM game is much better than what you typically see, and part of what makes Unity of Command so amazing is the limited but highly-differentiated unit set.
I know not everyone will agree with me on this topic, so feel free to leave a comment and explain what I’m missing!