Jon and Dirk are joined by Julian Gollop, designer of ‘X-COM: UFO Defense’ (aka ‘UFO: Enemy Unknown’) and a game development veteran with 30 years of experience. They discuss Julian’s distinguished career, how the design discipline is special and what made X-COM stand above so many games over the decades.
I was genuinely shocked that Julian had never made a podcast appearance before, but I certainly won’t complain about TGDRT being his first!
Julian is one of the very few people who has been in this business for over three decades. He’s certainly most well-known as the creator of X-COM, but that game is only a small slice of a very impressive career. Julian is an smart an insightful guy, and it really comes through in this interview. We can’t wait to have him back on again in the future!