Jon and Dirk are paid a return visit by first-ever TGDRT guest Rob Daviau to talk about ‘SeaFall’, his new exploration legacy tabletop game, Rob’s company ‘IronWall Games’, and his hopes for further innovation in the genre he helped create.
Whether the red light is blinking or offline, conversations with Rob are always highly entertaining and this was no exception. This was the first time Rob really talked about SeaFall, and I have no doubt it’ll be just as unique and groundbreaking as Risk: Legacy. Hopefully Dirk and I can get him to sneak us one of those test kits in the mail…
The only discussion point that made me raise my eyebrows is that Rob seems to be specifically targeting consistent, long-term playgroups. It’s great when you have a few friends who can meet up regularly, but most of my tabletop gaming is characterized by people coming and going, around some weeks and gone others (a sin I’m guilty of as well!). The legacy elements in Rob’s Risk adaptation are important without being dominating, but it seems SeaFall taking this road quite a bit further.
Rob noted he isn’t leaving these folks completely out in the cold, but at the end of the day you have to decide what your focus is and lean one way or the other. Perhaps that’s the luxury of being in the ‘hobby’ space rather than mainstream. Don’t get me wrong, I have no qualms at all with the direction – hell, the more unique the game the better! It’s just an interesting decision that caught my attention and thought was worth commenting on further.
So how about you? What do your tabletop groups usually look like? Does Rob’s approach offer exactly what you’re looking for, or have your experiences been more like my own?