I’m incredibly excited to announce that At the Gates will be officially released on January 23rd, 2019!
It’s been a long road, almost 7 years now, and it’s a bit of a surreal feeling to be honest. This game now spans over 20% of my lifetime. That’s, well, not exactly what the plan was. But here we are. There’s some additional work to be done on AI, balance, and a couple minor features, but other than that the game is just about there.
I think it’s really good, too. I’ve been playtesting a fair bit the past few months, and while the game certainly has its rough edges it really is a new kind of 4X experience. It’s a tough game, and it can be a slow grind, but from day one I always wanted to build something that would take the basic genre formula and push it a bit more. The game won’t be everyone’s cup of tea. But from a place of having hard time even launching the game for a while I’ve now grown to love it, and I know a lot of other people will too.
So thank you all for coming along with me on this journey. I know it’s not always been easy. But “the gates” are finally just in front of us now.
Along with this announcement I’ve prepared a number of different cool things related to the game:
- The game now has a proper Steam page – please wishlist us, even if you’ve already contributed or pre-ordered!
- We’ve created an official game trailer.
- The AtG website and forums have been redone.
- You can read a hands-on preview for the game over at PC Gamer.
I’ll also be sharing a short, interesting tidbit about the game on Twitter every day between now and release, and on Sunday nights a new article will go up which digs a bit deeper into a feature or cool development story.
Thanks again everyone, and I can’t wait until you’re all finally be able to play At the Gates!