July 2013 AtG Update – Alpha & Resources

At the Gates

Hey all, fairly short update this time – news I’m sure many of you are rejoicing over!

 

Alpha Testing

The plan is to kick things off in late August or early September. I’ll be wrapping up a couple more big features next week, but before spending a lot of time on playtesting I want the AI to be capable of the basics: defending itself, claiming resource deposits, taking out hostile tribes, etc. We have a good idea of how it will do this, and now it’s time to actually put that in code. AtG is very much playable right now, but ultimately, until the AI is competing with you it’s impossible to get a good feel for what state a strategy game is in.

 

Resource Distribution

As you all know, in AtG it’s important to be thinking about the opportunities in front of you, be it migrating, claiming a valuable resource that just appeared, or taking advantage of a surprise diplomatic request. Resources in particular are a major factor which drives the game, and lately I’ve been working on how they’re distributed across the map, and the rate and manner in which new ones appear.

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