In a recent interview I was asked some questions regarding how and why I became a game designer. I’ve reposted it here, in hopes that it proves helpful for anyone out there thinking about pursuing a career in this field. Design is an amazing line of work and I wouldn’t want to do anything else – but I’ve been very lucky and it’s not all roses and puppy dogs.
What made you want to become a game designer?
I’ve been designing games for as long as I can remember. I started programming simple games back when I was 8, moved on to more complex ones (that I never finished) by the time I was 12, and in high school I spent much of my free time creating detailed mods for strategy games like Civilization 3 and Paradox’s Hearts of Iron. By the time I could really consider what I wanted to do for a living, I’d already been doing this kind of work for a decade!
Another factor in me gravitating towards games, both for entertainment and as a creator, was an early interest in history. My mother was a teacher and we always had a bunch of history books around. I particularly grew fond of historical atlases, and it was a fairly natural transition over from this to light PC wargames like SSI’s Panzer General.
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